Visuals
Global HUD and private hologram settings live in settings/visuals.yml. Message wording stays in language/messages/, while enchant-specific animation settings stay in each enchant file.
HUD controls
visuals:
actionbar: true
actionbar-interval-ticks: 5
bossbar: trueThe action-bar template is language/messages/core.yml: actionbar. A shorter update interval looks smoother but sends and formats updates more frequently.
Players can also use the Sword Settings menu for supported personal visibility options.
Mob holograms and glows
visuals:
mob-hologram-height-offset: 0.30
mob-glows:
rare: BLUE
epic: LIGHT_PURPLE
legendary: GOLDThe permanent private label uses zone hologram colors and message fragments from language/messages/core.yml. Omitted rarities receive no outline.
Damage holograms
The per-player limit prevents rapid multi-hit effects from creating an unbounded packet queue. Height is automatically capped below the permanent mob label.
Reduce duration, limit, or animation density when high attack rates create visual clutter. Disabling damage holograms removes that channel without changing combat.
Rebirth progress bar
These values build the <rebirth_bar> used in the action-bar message.
Packet cosmetics
settings/engine.yml: packets.player-specific-particles and player-specific-sounds can disable private combat particle or sound channels globally without changing gameplay results.
Companion Block holograms, companion ambient particles, and optional equipped follower displays are configured independently in content/companions.yml.
Last updated