AFK Grinding
Drako Dungeons supports dedicated AFK areas and one account-wide AFK target progression system. AFK access requires the drakodungeons.afk permission.
Mark an area as AFK
An area can be marked directly in a zone file:
areas:
afk_room:
display-name: '<aqua>AFK Room</aqua>'
afk: true
entry: 'world,150.5,65,200.5,90,0'
activation-radius: 26.0
spawns:
centre: { position: 'world,160.5,65,200.5,-90,0' }The setup workflow can toggle an existing area's AFK state. A zone-level AFK target position can be placed with the setup hotbar or:
/dga setup <zone> afkmob
/dga setup <zone> clearafkmobShared AFK positions are stored in settings/spawns.yml: afk-mobs.
Progression rules
Edit settings/setup.yml: setup.afk-mob:
allowed-currencies is a hard allowlist for AFK generation. Keep premium currencies, keys, and store currencies out unless AFK creation is deliberate.
Reward multipliers and attack intervals improve through maximum-level. maximum-stage-reward-multiplier caps the stage contribution so later content does not make AFK rewards unbounded.
Cosmetic levels
Consecutive cosmetic-upgrades after the economic maximum can change glow color, attack animation, and optionally entity type. Cosmetic levels do not alter reward yield or attack speed.
Menu and performance
menus/afk-mob-upgrades.yml controls the upgrade screen. AFK attacks share the normal engine attack and player-update budgets, so include expected AFK users in performance testing rather than tuning only active grinders.
Test permission denial, area entry, upgrade pricing, every allowed currency, economic level caps, cosmetic levels, reconnects, and the effect of later-stage multipliers.
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